Innovation
IMUTUS aims at the development of a interactive open platform to
assist practising on a typical traditional non-MIDI instrument as the
recorder. It introduces innovative features both at the pedagogical
and at the technological levels. Pedagogical and technological
innovation are closely linked since new technological tools will allow
for new teaching practices, while new pedagogical demands may call for
new technological R&D.
The
extension of interactive music tuition systems to the traditional
instruments is a quite innovative element in the state of the art
music tuition research area.
IMUTUS
intends to extend the interface between musical instruments and
computer software to traditional instruments with no
MIDI
output. This operation is not trivial for instruments such as the
recorder since the single notes cannot be mechanically tracked like on
a keyboard. An audio recognition module is required to convert the
musical sound sequence into
MIDI
format. The recorder has been selected as a case study. The
integration of audio-to-MIDI technology will form the basis for an
interactive music tuition environment for the recorder, and, in the
future, for other traditional instruments as well.
The
student’s performance will be assessed objectively by a specially
developed objective performance evaluation module, based on a
comparison between the extracted
MIDI
information and a target performance compiled from the original score.
The module will offer feedback suitable to the current skill level of
the student, presenting it as easy-to-understand feedback messages
referring to high-lighted notes or parts in the original score.
The
possibilities of formulating an adequate list of basic skills
(technical and musical) that are involved in music performance will be
examined. Using such list of skills, both as a basis for the
assessment of the student level, as well as for the characterization
of the melodies and exercises, would allow the system to suggest
follow-up exercises and provide more personalized learning paths.
Additionally,
the student will have the capability to listen to changes in pitch or
note values made in the original score by means of a graphical editor.
This basic editor provides the means to edit the score of a piece, to
convert it into
MIDI
format, and to listen to the transformed score. In this way, the
student can obtain a immediate realization of variety of musical
elements through direct interaction with the system.
The
conversion from audio to
MIDI
is a music recognition problem, which, until now, has not had a
satisfactory solution, in case of complex scores. Programs for speech
recognition already achieve an accuracy of 80-90 %, whereas the
existing systems of music recognition work with an accuracy of 70-80 %
for single voice melodies. For polyphonic music the accuracy is even
lower. The variety of musical timbres, harmonic combinations and
transitions is so rich that music recognition of the musical score of
a symphonic orchestra is a problem whose solution still seems distant.
Thus, the project opens the road for a longer-term research with
contributions to next generation e-learning systems and services.
Audio
recognition and optical recognition algorithms will be improved
resulting in higher recognition rates in more complex acoustic
performances or printed scores. The incorporation of high quality
recognition techniques leads to an innovative integrated system facing
the total situation of interactive music tuition using either acoustic
or written input, in case
MIDI
output is not available.
Another
element that increases the up-to-date functionality of the system is
its Internet-based communicative character. The musical courses
database will be downloaded through the Internet and will be updated
based on the comments and the results of the users, enhancing the
dynamic and interactive nature of the system. Additionally, the
incorporation of a distance-learning facility is harmonized with the
pursued electronic orientation of the learning systems (e-learning).
Audio
to MIDI conversion modules have already been developed
internationally, but have not been combined with user performance
evaluation tools, virtual reality modules, optical music recognition,
MIDI
editing, teacher-user transactions and organized music exercises. The
combination of all these techniques adds an innovative character to
the whole system.
The
problem of optical music recognition has not been completely solved up
to now. Commercial products are frequently non capable of recovering
the complete music score and are very complex to be used. In the
project, these two aspects will be considered to go over the state of
the art and to integrate the OMR module into the tool for courseware
fruition and production.
The
fingering technique is one of the most important aspects in learning
and practicing with a musical instrument. Thus, the educational value
of appropriately representing the movement of the fingers and the
positioning of the instrument between the lips is (embouchure)
evident. The selection of virtual reality (in the form of a 3D
representation technology such as VRML) presents a superior solution
over simple video, since it will enable the pupil to freely navigate
within the scenery, observing the movement of the virtual player from
different viewpoints, zooming in and out, and emphasizing on aspects
that they consider especially difficult (e.g. the position of two
fingers to each other). Moreover, the use of a high level coding for
the finger positions and movements and a
music-notation-to-hand-position mapping, will make it possible to
dynamically render in 3D the fingering of any score or passage, which
would be impossible through the use of simple video. The introduction
of virtual reality will also allow experimentation with new
pedagogical mechanisms for teaching music and more specifically for
showing correct hand and finger positioning.
It
should be noted that presently there exist only few solutions for the
distance teaching/learning of music. In most cases the music received
from the pupils is not interactive. These courses are typically only
built by using standard authoring system and the user interface does
not present 3D virtual representation of hands. In this view a strong
innovation will be produced.
Thus,
providing such an efficient and innovative environment for music
practice can significantly improve the quality of computer-based music
tuition, balance the position of traditional instruments over
electronic keyboards, and allow for the definition and experimentation
with new music teaching practices enriching the traditional procedures
and involving advanced technological tools and distance learning.