Introduction
IMUTUS
aims at the development of an open platform for training students
on musical instruments. It introduces innovative features both
at the pedagogical and at the technological levels. Pedagogical and
technological innovation are closely linked since new technological
tools will allow for new teaching practices, while new pedagogical
demands may call for new technological R&D.
The
recorder is chosen as the target instrument because it is a
traditional instrument widely taught in European schools providing
no
MIDI
support. The system will be designed to address the needs of
beginners (first level) who are usually at the age of 9 to 14 years
old. However, users of any age may use the system to improve their
musical skills and acquire music knowledge.
IMUTUS
will provide an attractive, engaging and easy to use environment
equipped with advanced technological tools to increase the
effectiveness of music training and learning, allowing the students
to proceed at their own pace. Lesson of theory will be combined with
challenging practicing sessions and fun games to create a complete
learning setting.
Theory
presentations will mainly cover the material necessary for
successfully coping with the exercises and will present a useful
source of information for the pupil to refer to when necessary.
Considering the wide availability of existing software and web
resources for teaching different aspects of music theory (music
fundamentals, music reading and writing etc.) this choice is fully
justified. Moreover, delivering an open platform, IMUTUS will enable
educational units to be dynamically inserted by tutors, allowing the
content to be continuously augmented.
IMUTUS
is not intended to replace traditional forms of teaching. As
all music tuition software, IMUTUS is expected to be most successful
when used as a supplement to traditional music lessons with a
teacher and will be particularly effective at teaching the more
repetitive, yet essential, aspects of learning music. Many students
never master these essential components of music and, consequently,
do not achieve a high level of accomplishment in music. Providing a
fun and attractive learning environment, IMUTUS will encourage
students to practice and master these skills.
The
student’s performance will be assessed objectively by a specially
developed objective performance evaluation module, based on a
comparison between the extracted
MIDI
information and a target performance compiled from the original
score. The module will offer feedback suitable to the current skill
level of the student, presenting it as easy-to-understand feedback
messages referring to high-lighted notes or parts in the original
score.
The
possibilities of formulating an adequate list of basic skills
(technical and musical) that are involved in music performance will
be examined. Using such list of skills, both as a basis for the
assessment of the student level, as well as for the characterization
of the melodies and exercises, would allow the system to suggest
follow-up exercises and provide more personalized learning paths.
Additionally,
the student will have the capability to listen to changes in pitch
or note values made in the original score by means of a graphical
editor. This basic editor provides the means to edit the score
of a piece, to convert it into
MIDI
format, and to listen to the transformed score. In this way, the
student can obtain a immediate realization of variety of musical
elements through direct interaction with the system.
Audio
recognition and optical recognition algorithms will be
improved resulting in higher recognition rates in more complex
acoustic performances or printed scores. The incorporation of high
quality recognition techniques leads to an innovative integrated
system facing the total situation of interactive music tuition using
either acoustic or written input, in case
MIDI
output is not available.
Another
element that increases the up-to-date functionality of the system is
its Internet-based communicative character. The musical
courses database will be downloaded through the Internet and will be
updated based on the comments and the results of the users,
enhancing the dynamic and interactive nature of the system.
Additionally, the students will be provided with the ability to
communicate with a specially mandated distance learning teacher
group to obtain electronic guidance, feedback and assistance
whenever they require it, through asynchronous Internet
communication.
The
fingering technique is one of the most important aspects in learning
and practicing with a musical instrument. Thus, the educational
value of appropriately representing the movement of the fingers and
the positioning of the instrument between the lips is (embouchure)
evident. The selection of virtual reality (in the form of a
3D representation technology such as VRML) presents a superior
solution over simple video, since it will enable the pupil to freely
navigate within the scenery, observing the movement of the virtual
player from different viewpoints, zooming in and out, and
emphasizing on aspects that they consider especially difficult (e.g.
the position of two fingers to each other). Moreover, the use of a
high level coding for the finger positions and movements and a
music-notation-to-hand-position mapping, will make it possible to
dynamically render in 3D the fingering of any score or passage,
which would be impossible through the use of simple video. The
introduction of virtual reality will also allow experimentation with
new pedagogical mechanisms for teaching music and more specifically
for showing correct hand and finger positioning.
Thus,
providing such an efficient and innovative environment for music
practice can significantly improve the quality of computer-based
music tuition, balance the position of traditional instruments over
electronic keyboards, and allow for the definition and
experimentation with new music teaching practices enriching the
traditional procedures and involving advanced technological tools
and distance learning.